For example, neutral buildings or structures can be used as a cover to block the enemy fire, while terrains and elevations offer a vertical depth of tactical elements. The levels in Urban Assault consist of a full 3D polygonal landscape, which can be used strategically or tactically by the players or AI units to their advantages. Most importantly, these windows can be re-sized and re-positioned into anywhere on the screen, allowing players to accommodate their preferences. The Map and Squadron Manager windows are fully interactive and can be turned on/off at any time. The player also has access to various commander assets such as an overhead Map screen where the player can monitor actions on the battlefield in the bigger picture and assess various strategic and tactical elements that's not covered by the fog of war, or Squadron Manager which allows the player to easily check status and manage all units under control as well as set various parameters for each squadron to better suit their specializations. The player is in command of a futuristic host station with plasma energy technology, allowing the player to create units and buildings, as long as the blueprints and sufficient energy are available. Over the course of the game one can acquire upgrades and new vehicles. The player creates and commands groups of tanks and aircraft, and can also take direct control of one vehicle at a time. It was the third strategy title that was directly published by Microsoft Game Studios. Urban Assault is a 3D combined first-person shooter and real-time strategy computer game developed by the German company TerraTools and published by Microsoft in the year 1998.
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